![]() ![]() This quest pushes the mutant twosome further outside the Ark than they've ever gone, tests their courage and loyalty, and eventually shines a light on a mythical place of safety called Eden. When Hammon, the Ark's principal engineer and a fellow Stalker, goes missing in the north, the Elder sends Bormin and Dux to find him. Two of those Stalkers are Bormin, a squat, grizzled anthropomorphic boar, and Dux, a sarcastic bipedal duck-man. Since the Ark is far from self-sufficient, the Elder sends his best mutant hunters and scavengers, known as Stalkers, out into the Zone to collect salvage and fend off Ghouls, savage humans who worship pre-apocalypse civilization. It looks a generation old.īased on the tabletop role-playing game of the same name, Mutant Year Zero takes place in a post-apocalyptic Earth where mutant survivors of pandemic and nuclear fallout have found refuge in the Ark, a fortified base led by the Elder, the only human inhabitant. Despite developer The Bearded Ladies' successes in world-building, tactics, and stealth gameplay, it has allowed a huge graphical downgrade on Switch. ![]() The Switch version, regrettably, is another story entirely. At the same time, it enjoys the staff and resources needed to create high production values and up-to-date visual assets-at least on PC, PS4, and Xbox One. Sitting snugly in the middle space between big-time "AAA" releases and small-scale independent titles, it's a modest, mid-range turn-based tactical experience that, not needing to sell five million units to break even, can afford to be experimental and weird. ![]() The industry needs more games like Mutant Year Zero: Road to Eden. By Evan Norris, posted on 30 July 2019 / 4,173 Views ![]()
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